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Diablo immortals announcment
Diablo immortals announcment









diablo immortals announcment diablo immortals announcment diablo immortals announcment

One Diablo Immortal player used $50,000 worth of WoW gold to beat "cash whales" at their own game. Along with a range of bug fixes, patch 1.0.4 changes Helltide chests so that they now drop Unique items the most powerful class of loot in the game. The closest it gets is committing to "collecting suggestions and feedback for the game" and "sharing more updates in future patches." But for now, it looks like business as usual – and despite the microtransaction backlash, business is booming, with Immortal delivering Diablo's biggest launch ever. Notably absent from Blizzard's post is any acknowledgement of the roiling discourse over the game's monetization, pricing, and drop rates, which was only stoked by new estimates which value a fully maxed-out character at exorbitant prices reaching into the hundreds of thousands.ĭropping mortgage-worthy money on a game is an alien reality to almost everyone, but the mere possibility of such a corner case has understandably raised some questions about Diablo Immortal, and the enormous power gap between free-to-play or low-spending players and those with even moderately deep pockets remains undeniable.īlizzard doesn't address Diablo Immortal's monetization or the response to it in its season 2 post. The rest of the current season 2 patch notes are filled out by balance changes – with Monk and Wizard getting some buffs – and a laundry list of bug fixes. The Burning Hells’ flames flicker and crackle in anticipation, an omen they seek to communicateDiablo Immortal is coming On June 2, brave adventurers in most regions will take up arms against the demonic forces of Skarn, Lord of Damnation, as they uncover events taking place between Diablo II and Diablo III.











Diablo immortals announcment