

Marina is a robotic maid, and her way of dealing with enemies is to grab them. Take the familiar, add complexity and subversion on the hardware best-suited for what’s in mind, and you’ve got the basic Treasure formula, with Mischief Makers no exception to this. Which, of course, is also the kind of statement that can apply to just about any original Treasure title. It takes some getting used to the control scheme of Mischief Makers, which is why the whole first world is basically a playable tutorial, but once you know what you’re doing and what your character, Marina, is capable of, you can fully appreciate what was managed here. And this new partnership, though different in its structure than the one with Sega, would prove just as fruitful, in terms of the creation of some truly classic titles. Much like the power of the Genesis had helped convince a group of Konami devs to strike out on their own and create Gunstar Heroes earlier in the decade, the N64 lured Treasure away from what, to that point, had seen them exclusively developing games for Sega systems. When the Nintendo 64 arrived on the scene, though, Treasure was attracted to the idea of developing for it given its for-the-time serious hardware capabilities, and partnered up with Nintendo for a few system exclusives, while also still developing for Sega’s console, albeit no longer as first-party titles. Gunstar Heroes, Dynamite Headdy, Alien Soldier, Light Crusader, and Guardian Heroes were all, with the exception of the last one, Genesis games, with Guardian Heroes being a Saturn title.

Treasure got its development start in what ended up being a partnership between them and Sega for their various early 90s systems. Previous entries in this series can be found through this link. This column is “Re-release this,” which will focus on games that aren’t easily available, or even available at all, but should be once again.
